The idea of putting reverse ice-maze physics on objects was inspired by Antiban, created by the legend himself – Hempuli. Other mechanics such as antipull [I'm currently in level 10] were uniquely pulled off, involving paradox prevention of moving away from pufferfish without ever having pulled them in the first place (from a global temporal perspective, a.k.a. forward time).
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Great mechanics!
This is tricky! Great concept!
very cool!
At first I thought it was just another sokoban with pull, but level 5 onwards really impressed me. Great game and wonderfully designed!
The idea of putting reverse ice-maze physics on objects was inspired by Antiban, created by the legend himself – Hempuli. Other mechanics such as antipull [I'm currently in level 10] were uniquely pulled off, involving paradox prevention of moving away from pufferfish without ever having pulled them in the first place (from a global temporal perspective, a.k.a. forward time).
Nice game